Reaper Ⅰ (Microsoft Windows)


Are you in need of a budget-friendly fully accessible DAW (digital audio workstation) that allows you to compete professionally in studio production on both Windows and Mac-based platforms?

Recommended for people who are budget conscious, Reaper I is a highly customizable DAW.  It provides the power of mixing, editing, recording, live acoustic instrumentation, podcasting, sound designing and more.



Current Reaper license, Osara, SWS (Standing Water Studios), PC with adequate specs, audio monitors (headphones &/or speakers), a microphone, and a full-length QWERTY keyboard with a numpad

SKU: ISM-7F7T6AV61L364 Categories: ,


Session 1 – An Overview of Reaper

  • The difference between multi-track editing and single-track editing
  • Glossary of terms
  • Install Reaper, OSARA, and SWS and make sure everything works as it should
  • Installing as a portable copy
  • Importing Reaper preferences for use in this module
  • Importing VSTs


Session 2 – Project Hierarchy

  • Understand the project hierarchy, master track, tracks, items
  • Inserting media into a project
  • Project properties
  • Play different parts of a project
  • Project save dialogue


Session 3 – Editing Audio

  • Importing a file
  • Editing using time selections, explanation of time selections and their caveats
  • Scrubbing and zooming for a more accurate edit
  • The jump to dialogue and markers
  • Editing using items, splitting items, zero crossing, item fades and how to control Reaper’s default behavior
    regarding items and tracks ripple editing, and ripple modes


Session 4 – Input Selection, Arming, Monitoring, and Recording

  • Creating a track
  • Selecting inputs with the track context menu
  • Manually arming a track
  • Manually monitoring a track
  • A sneak peak of Reaconsole to use a command line for choosing an input for the selected track or for setting a
    range of inputs to be used across multiple tracks
  • Configuring Reaper for automatically arming selected tracks (great for overdubs)
  • Revisit project settings


Session 5 – Recording

  • Metronome settings
  • Punching in
  • Pre-roll vs count-in
  • Record auto-punch within time selection
  • Using the peak watcher to monitor levels of a track or the master track
  • Record audio on the track
  • Playing back the audio
  • Takes and their usage


Session 6 – Review and Metering

  • Review of previous material if needed
  • Evaluate noise floor in different recordings and reviewing the problems and solutions (For example, hearing
    bus noise when computers are connected to certain audio devices such as mixers)
  • Use the peak watcher to find the loudest peak on a track and the loudest peak on the master track


Session 7 – Nudging and Normalizing Items

  • Nudging items with the nudge dialogue
  • The nudge dialog and how it relates to tempo and time item properties dialogue
  • Normalizing items both individually and normalize to common gain
  • The basics of the render dialogue
  • Explain loudness, specifically LUFS
  • Normalize to LUFS


Session 8 – Basic Mixing with Multiple Tracks

  • What happens when arming multiple tracks
  • Mute, solo, arm, volume with keyboard shortcuts
  • Item/track parameters dialogue
  • Folders and how to use them


Session 9 – Effects

  • How to add effects to a track
  • Searching for them in the effects list
  • Adding effects to the master track
  • Adding effects to folders and their caveats
  • FX presets
  • FX parameters


Session 10 – Advance Mixing

  • Setting up sends
  • Discuss types of sends and how to change them
  • Pre-post fade, pre-post effect, etc.
  • Stereo vs mono sends
  • Different methods of assigning tracks to multiple outputs of an interface
  • Unrouting a track from the master mix or a parent folder
  • Summing a project to mono
  • Changing what is defined as the sum to mono, left + right or left – right


Session 11 – Advanced Mixing and Rendering

  • Review and cover previous material if necessary
  • Snapshots and their usage
  • Review of the render dialog
  • Rendering a mix down
  • Rendering a mix down splitting the project into multiple files or a CD with multiple tracks
  • Rendering stems
  • Wildcards


Session 12 – Reaconsole

  • What is it and why is it cool?
  • Bringing up the Reaconsole and dismissing it
  • Selecting tracks
  • Adjusting pan, mute solo, volume, both relative and absolute
  • Using the appropriate commands
  • Settings inputs for multi-channel interfaces
  • Adding multiple effects to one or more tracks
  • Reaconsole caveats with folders and their limitations. Demos if available