Reaper Ⅰ (Mac OS)


Are you in need of a budget-friendly fully accessible DAW (digital audio workstation) that allows you to compete professionally in studio production both Windows and Mac platform-based?

Recommended for people who are budget conscious, Reaper I is a highly customizable DAW.  It provides the power of mixing, editing, recording, live acoustic instrumentation, podcasting, sound designing and more.


Current Reaper license, Osara, SWS (Standing Water Studios), Mac with adequate specs, audio monitors (headphones &/or speakers), microphone, and a full-length QWERTY keyboard with a numpad.

SKU: ISM-GN145N1M47368 Categories: ,


Session 1 – An Overview of Reaper

  • The difference between multi-track editing and single-track editing
  • Glossary of terms
  • Install Reaper, OSARA, and SWS and ensure everything works as it should
  • Advanced view of Reaper preferences and some recommended changes
  • Creating a portable copy and backing up settings


Session 2 – Project Hierarchy

  • Explaining the project hierarchy, master track, tracks, items, takes
  • The project properties dialog
  • Importing media into a project
  • Playing and navigating your project
  • Moving to next/previous transient
  • The jump to dialogue and markers
  • The actions list
  • The project save dialog


Session 3 – Editing Audio

  • Editing using time selections, explanation of time selections
  • Scrubbing and zooming for a more accurate edit
  • Editing using items, splitting items, zero crossing, item fades
  • Ripple editing and ripple modes
  • Manipulating items and intro to the media item properties dialog


Session 4 – Input Selection, Arming, Monitoring, and Recording

  • Creating a track
  • Selecting inputs with the track context menu
  • Manually arming a track
  • Manually monitoring a track
  • Configuring Reaper so selected tracks are automatically armed
  • Revisit project settings


Session 5 – Recording

  • Metronome settings
  • Punching In
  • Using the peak watcher to monitor recording levels
  • Recording audio on the track
  • Playing back the audio
  • Takes and their usage
  • What happens when arming multiple tracks
  • Record auto-punch within time selection or selected items
  • Options for new recordings that overlap an existing recording


Session 6 – Review and Metering

  • Review of previous material if needed
  • Evaluating noise floor in recordings
  • Revisit the peak watcher
  • Explain loudness (LUFS)
  • Understanding integrated, range, short term, momentary, and true peak values
  • Jumping to the true peak or the loudest momentary/short term point of a track or item


Session 7 – Nudging and Normalizing Items

  • Nudging items with the nudge dialogue
  • Saving and using nudge settings
  • The auto trim/split items dialog
  • Normalizing items both individually and to common gain
  • Normalize items/track to a LUFS value and caveats


Session 8 – Basic Mixing with Multiple Tracks

  • Folders and how to use them
  • Mute, solo, and in front solo
  • Adjusting item and track volumes
  • The basics of the render dialogue


Session 9 – Effects

  • Importing VSTs, JS effects, and audio units
  • How to add effects to a track
  • Adding effects to folders
  • Effects presets and chains
  • The differences between item, track, track input, and master track effects
  • Introduction to some stock Reaper effects


Session 10 – Sends and Receives

  • Setting up sends and receives
  • Discuss types of sends and how to change them
  • Pre-post fade, pre-post affect, etc.
  • Stereo vs mono sends
  • Assigning tracks to a separate hardware output
  • Unrouting a track from the master mix
  • Summing a project to mono, and changing what is defined as the sum to mono


Session 11 – Advanced Mixing and Rendering

  • Snapshots and their usage
  • Review of the render dialog
  • Rendering a mix down
  • Rendering Items or stems
  • Wildcards
  • The export / Consolidate dialog and how it differs from the render dialog


Session 12 – Reaconsole

  • What is it and why is it cool?
  • Bringing up the Reaconsole and dismissing it
  • Selecting tracks
  • Adjusting pan, mute solo, volume, both relative and absolute
  • Using the appropriate commands
  • Settings inputs for multi-channel interfaces
  • Adding multiple effects to one or more tracks
  • Revision