Description
Session 1 – An Overview of Reaper
- The difference between multi-track editing and single-track editing
- Glossary of terms
- Install Reaper, OSARA, and SWS and make sure everything works as it should
- Installing as a portable copy
- Importing Reaper preferences for use in this module
- Importing VSTs
Session 2 – Project Hierarchy
- Understand the project hierarchy, master track, tracks, items
- Inserting media into a project
- Project properties
- Play different parts of a project
- Project save dialogue
Session 3 – Editing Audio
- Importing a file
- Editing using time selections, explanation of time selections and their caveats
- Scrubbing and zooming for a more accurate edit
- The jump to dialogue and markers
- Editing using items, splitting items, zero crossing, item fades and how to control Reaper’s default behavior
regarding items and tracks ripple editing, and ripple modes
Session 4 – Input Selection, Arming, Monitoring, and Recording
- Creating a track
- Selecting inputs with the track context menu
- Manually arming a track
- Manually monitoring a track
- A sneak peak of Reaconsole to use a command line for choosing an input for the selected track or for setting a
range of inputs to be used across multiple tracks - Configuring Reaper for automatically arming selected tracks (great for overdubs)
- Revisit project settings
Session 5 – Recording
- Metronome settings
- Punching in
- Pre-roll vs count-in
- Record auto-punch within time selection
- Using the peak watcher to monitor levels of a track or the master track
- Record audio on the track
- Playing back the audio
- Takes and their usage
Session 6 – Review and Metering
- Review of previous material if needed
- Evaluate noise floor in different recordings and reviewing the problems and solutions (For example, hearing
bus noise when computers are connected to certain audio devices such as mixers) - Use the peak watcher to find the loudest peak on a track and the loudest peak on the master track
Session 7 – Nudging and Normalizing Items
- Nudging items with the nudge dialogue
- The nudge dialog and how it relates to tempo and time item properties dialogue
- Normalizing items both individually and normalize to common gain
- The basics of the render dialogue
- Explain loudness, specifically LUFS
- Normalize to LUFS
Session 8 – Basic Mixing with Multiple Tracks
- What happens when arming multiple tracks
- Mute, solo, arm, volume with keyboard shortcuts
- Item/track parameters dialogue
- Folders and how to use them
Session 9 – Effects
- How to add effects to a track
- Searching for them in the effects list
- Adding effects to the master track
- Adding effects to folders and their caveats
- FX presets
- FX parameters
Session 10 – Advance Mixing
- Setting up sends
- Discuss types of sends and how to change them
- Pre-post fade, pre-post effect, etc.
- Stereo vs mono sends
- Different methods of assigning tracks to multiple outputs of an interface
- Unrouting a track from the master mix or a parent folder
- Summing a project to mono
- Changing what is defined as the sum to mono, left + right or left – right
Session 11 – Advanced Mixing and Rendering
- Review and cover previous material if necessary
- Snapshots and their usage
- Review of the render dialog
- Rendering a mix down
- Rendering a mix down splitting the project into multiple files or a CD with multiple tracks
- Rendering stems
- Wildcards
Session 12 – Reaconsole
- What is it and why is it cool?
- Bringing up the Reaconsole and dismissing it
- Selecting tracks
- Adjusting pan, mute solo, volume, both relative and absolute
- Using the appropriate commands
- Settings inputs for multi-channel interfaces
- Adding multiple effects to one or more tracks
- Reaconsole caveats with folders and their limitations. Demos if available